But too frequently it just results in utter chaos, nothing more than a close-quarters death match. I understand that the nature of this mode inevitably funnels entire teams together in certain hot spots like the vault or the rooftop escape locations. Unfortunately, it seems to devolve into a moshpit of gunfire and death about halfway through the mission instead of resembling any kind of strategic gameplay.
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And Bank Job's thoughtful, intricate map design reinforces that and amplifies the importance of sticking to the mission at hand. I love the goal-oriented gameplay of Heist Mode, and appreciate how map awareness can be crucial to success. Sure, these are cops and robbers, not soldiers, but I don't feel like that argument (if it even exists) will hold any, erm, weight (sorry). The UI is nearly identical, the gunplay itself is very similar, and veteran Battlefield players expect their avatars to feel the same. Look, I get that Hardline is very intentionally a more arcade-driven experience, and faster player movement is the end goal, but you can't just abandon the basic foundations of your predecessor. In Battlefield Hardline that seems to have vanished. Something about Battlefield 4's design - probably the animation timing and accompanying sound - gave players a sense of weightiness to their characters and their weapons. Mantling, vertical climbing, even basic sprinting felt deliberate, purposeful. The changes made to player movement from Battlefield 3 to Battlefield 4 were welcome. How do you feel about grenades in Hardline, specifically the distance they can be thrown? I don't think it has to lose what makes it a Battlefield game-big maps, big teams, lots of vehicles-to do that.Perhaps this was an intentional design choice to eliminate grenade spamming, but in my eyes they took it too far. If it's going to have a crime theme instead of a war theme, I want it to be designed as a crime game first. I don't care if it doesn't instantly feel familiar. Something so drastically different would feel very un-Battlefield, but Papoutsis' suggestion that Battlefield should be treated like a sport, where the rules are only tweaked year-to-year, isn't true to me. What about a mode designed specifically for high-speed chases down long stretches of freeway? I mentioned earlier that car-only matches might be interesting, and I can imagine lots of other ways Hardline can experiment with the theme. The other asymmetrical modes might be the key to that, or some really unusual maps, or some surprise mutators. As the biggest thematic leap for the series-even bigger than the sci-fi Battlefield 2142, I'd say-I was hoping Hardline would make some fundamental changes to BF4's gameplay. That could be interesting, but Battlefield's soul is multiplayer. The BF3 and BF4 campaigns didn't interest me, but Visceral has an unusual background-what kind of Battlefield campaign will the creator of Dead Space make? “We have a lot of flexibility there,” said Papoutsis. As for the campaign, Visceral can't talk specifics yet. That's the usual line, but Papoutsis did also tell me that any fix going into Battlefield 4 will be replicated in Hardline. This is an issue the franchise takes seriously, and EA takes seriously.” “There's been a lot of effort going into a variety of fixes, and we've got folks on our team that are looking to them as well. “The folks at DICE and folks at Visceral have been hard at work on addressing some of the issues that you're surfacing,” said Papoutsis. I'm most concerned that Hardline will be like Battlefield 4 in the worst way: with players still experiencing latency compensation issues and glitches, I asked Papoutsis how we can trust that Hardline won't be more of the same.
![battlefield hardline fix for jail scene battlefield hardline fix for jail scene](https://assets1.ignimgs.com/thumbs/userUploaded/2015/3/18/20823568_bh01_031615_1280-1426717218137.jpg)
I'd have been disappointed if they were all urban. Driving around rural dirt roads might feel even weirder, but could turn out really cool. Papoutsis says they'll “span expanses like the concrete jungle all the way to more organic types of settings.” I'm glad. I've also only played two modes-one asymmetrical, the other symmetrical-on one map, and the maps will be a huge factor in whether or not I like Hardline. I wonder what it would be like with only cars? When I'm racing down a vacated freeway in a busted-up sedan, one guy with his torso sticking out of the passenger window spraying submachine gun fire at cop cars, I'm sold-at least until I smack into cannon-fire from an armored truck, or get blown up by an attack helicopter.
#BATTLEFIELD HARDLINE FIX FOR JAIL SCENE PLUS#
There are new animations, vehicles, weapons, gadgets, voices, maps, and modes, plus a single-player campaign to be revealed later. Before I sound too hard on Hardline: I'm not saying Visceral just slapped a coat of black and white paint on BF4.