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The enemies will unfortunately still be there but they’ll be less frustrating, allowing you to enjoy SOMA’s intricately crafted world and chilling narrative on your own terms. So, if you’re thinking of picking up SOMA – which I heartily recommend that you do – don’t be like me and think that you need to play it on ‘normal mode’ to truly appreciate it.
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It also lies in the repercussions of your actions often asking you to make difficult choices, and sometimes forcing you to commit terrible acts that will make your skin crawl.
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SOMA may get your adrenaline pumping when you’re being chased by a monster in its dimly-lit corridors, but its true horror lies in the feelings of isolation, loss and uncertainty that permeate every second of its 10 hour running time.
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Related: Read our review of the PC version of SOMA The world around us is ever evolving, and with the growing rise of data that is accumulated about every aspect of our lives, who knows how it might be used one day. I’m not going to spoil its story for those yet to play, but SOMA is one of those games that chills you to the core because you get the sense that aspects of it could feasibly happen. It was recorded in Germany and released in April 2008. The real horror of SOMA is its premise, and simply making your way through its story is engaging and absorbing enough to forego the need for enemies and fail states. Eternal Damnation is the second full-length album released by Cypriot Power metal band Winters Verge. That’s all well and good, but in the case of SOMA it pulls the experience down somewhat. SOMA’s enemies just feel like a needless complication – something thrown into the game to make it feel… well, more gamey. But even then, the generous checkpoint system means you’re only ever going to lose a few minutes of progress. Only getting caught multiple times without sticking your arm into a weird healing alien orifice will actually cause you to die. After the screen blacking out, you generally pull yourself back up and continue onwards a little worse for wear with no loss of progress. If they catch you, the repercussions aren’t quite as severe as you may expect. And if they do happen to see you they give chase – relentlessly so towards the later stages of the game. They meander back and forth, often forcing you to sit idly until they’re not blocking your path. Tormented Souls is very much a byproduct from the intense love for the early Resident Evil and Silent Hill games. It’s not that SOMA is too hard or anything – its just that the grotesque enemies that often stand between you and your objective are simply a source of frustration rather than fear. And having finally reached its credits I have only one thought: I wish I’d played it in safe mode. With SOMA now available on Xbox One I’ve finally plunged myself into its depths. SOMA is one of those game that I’ve always wanted to play but just never found the time to do so.Ītmospheric horror games are my bag, you see, but there’s been so many great games come out this past year or so that SOMA just fell by the wayside.